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I am Jesus Christ We played it and we are not far from the commercial catastrophe

From the launch, the title indeed exposes a specific academic measurement considering that it appears to scrupulously follow the official life of Jesus Christ, and really frequently displays quotes drawn from the Bible. The different chapters presently available ask us, among other things, to find the prophet Jean Le Baptiste in the city of Nazareth, to make us baptize by him, to endure the temptation in the desert, to guide fish to anglers, to alter the Red wine water at a marital relationship or to heal the boy of a Roman soldier. Strangely, the game appears capable of handling large open expanses (at the expense of graphics of another age, we will come back) but nevertheless strives to zap from one small scene to the other.

The passage in the desert, which is possibly the one that has the most abundant gameplay, uses us, for example, to press the attacks of Satan, while attracting it towards us and frequently charging our sacred spiritual energy. The absence of clarity of the indicators and returns indicates that the first tests prove to be extremely rough.

OH MY GOD!

One thing is certain: I am Jesus Christ does not be reluctant to gamify the sacred writings, even if it implies flirting with caricature. The general atmosphere for that reason oscillates permanently between severity and wacky, and we are still today not able to say whether the developers are rather sincere or mocking. Modeling, textures and lighting bring us back too lots of years, and would nearly pass scarlet and purple Pokémon for paragons of charm and modernity.

From the launch, the title certainly exposes a particular educational dimension because it seems to scrupulously follow the official life of Jesus Christ, and really regularly displays quotes drawn from the Bible. The different chapters currently accessible ask us, among other things, to discover the prophet Jean Le Baptiste in the city of Nazareth, to make us baptize by him, to survive the temptation in the desert, to assist fish to fishermen, to alter the Wine water at a marital relationship or to recover the boy of a Roman soldier. Oddly, the game appears capable of managing large open expanses (at the cost of graphics of another age, we will come back) but however aims to zap from one little scene to the other. The passage in the desert, which is maybe the one that has the most abundant gameplay, uses us, for example, to press the attacks of Satan, while attracting it towards us and regularly recharging our sacred spiritual energy. Modeling, textures and lighting bring us back too lots of years, and would nearly pass purple and scarlet Pokémon for paragons of charm and modernity.

Modeling, textures and lighting bring us a lot of years back, and would almost pass scarlet and purple Pokémon for paragons of beauty and modernity.

Forsen

The characters are of an insanity tightness, black melts regularly mask the absence of animations, the movements of the lips show to be basic (when they are not downright missing) and the voices alternate in between different recording qualities and actors of actors. Some crashes are likewise present, simply to finish the painting. Just some panoramas includes the water or the clouds are approximately out of the honors. In a really strange way, the game also makes every effort to place duplicate kinematics prior to each chapter. Simply put, these precalculated scenes display their version of the sequence to come, before we are asked to play the scene appropriate (in substantially different sets, simply to add a little more confusion). In other words, there is apparently not much to conserve in this I am Jesus Christ who, nevertheless, will certainly satisfy some success. Between the public brought in by the spiritual theme and those who desire to laugh an excellent blow as we can do in front of a series of series Z, the sales figures will certainly not be ridiculous.